![]() You can still trade with the befriended faction.When befriending a faction, you don’t colonize their zone anymore.The Skrymir and the Fjolsvin are rivals: each player can only trade with one of the two factions, and befriending one will lock the possibility to trade with the other.Each of those factions can be befriended and grant the players a giant hero : Lög & Jafnadr.Players will now have the possibility to trade with two Jotunn Factions:.With these changes, we’re trying to add a bit more depth to the trading with Giants: The Jotunn neutral faction always appeared a little too binary for us.Neutral Faction changes Another Giant faction +50 => +30% attack power versus Mythical Creatures.Malus is lowered by 2 for each year passed since the beginning of the game.-5% attack power and defense penalty for each zone away from your territory beyond the first.The Watch Tower building cost : 60 => 50 woods, upgrade remains unchanged. ![]() Each new military unit increases the next cost by +5 => +6 krowns.Warrior recruitment cost: 20 krowns => 30 krowns.Suppressing Fire: -50% WatchTowers upkeep.The maximum of Militia is back to 2 / 4 / 6.The Militia respawn frequency has been increased.Militia cannot be assigned to any other role.Militia still cannot leave the player’s territory.The Guardian Military path is still considered to be too weak, and as the vast majority of players usually choose between Tactician and Conqueror, it is being buffed:.Issue with Overwork sound that stop too soonīalancing Patch 6 (March 2021) GUARDIAN MILITARY PATH.Border scrolling may not work in Borderless or Windowed.The “Continue” option for a mission in a conquest may not work (restart the mission is still available).Update no longer overrides and deletes current Stats and Conquests progress.New expeditions related to rat clan achievements have been added.Heal icon no longer displayed over mouse cursor when Shamans or Eir selected. ![]() Chapter 8 secondary objective colonize Jötnar camp can be validated.Display of eradicated neutral factions in the Diplomacy screen has been fixed.Ancient Graveyard research progression can no longer be seen through the fog.Players can build two different relics in conquest if they play the same clan.Rat can build Skirmisher’s camps during “Hostile Lands”.Rat conquest bonus transmitting sickness to enemy units now correctly attributes the kill of units dying from the sickness to the Rat clan.Offering well icon doesn’t appear as influencing a neutral faction when separated from this faction by a cliff.Missing houses notification does not trigger anymore when playing the clan of the Rat.Achievement progress should now be correctly tracked.Eradicating a neutral faction now grants the appropriate reward. ![]()
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